#include "SandTile.h"
#include "ImgMgr.h"


SandTile::SandTile() : Tile()
{
}

void SandTile::init(const sf::Vector2f position, ImgMgr *imageManager)
{
	m_skin = imageManager->getSprite(3);
	m_skin.setScale(1, 1);
	Tile::init(position, imageManager);
	m_id = 2;
}